
You simply choose your target on the map, send your forces in, and wait for them to march over and sack the place. When you're done waiting, you pursue new tasks so that you can wait for those to finish up too! It never ends and there's nothing to do in between the waiting.Įven the act of battle is a waiting game. You wait for buildings to finish getting constructed, you wait for items to be produced in your factories, and you wait for scientific research to be done. The only thing you're ever doing is navigating through clunky menus, scrolling around a map screen that's cluttered up with notifications, and waiting. Even though you're presumably leading an army, training troops, and researching new technologies, it never feels like you're ever making any real strategic calls or accomplishing anything. However, even when you get out of the tutorial and can start playing the game for real, it doesn't get better. It's all basic stuff that you've experienced plenty of times before, but you still have to sit through it before you can get to the meat of the game, and not even Schwarzenegger showing you the ropes can make that interesting. The first hour or so of gameplay will be spent nodding your head and doing what you're told, building a quarry here, constructing an oil refinery there, upgrading this thing, demolishing that thing, and so on. It starts off rough, with a tutorial that just never ends.


Mobile Strike will never be among them for one very simple reason: it's boring. It's practically what the strategy genre is all about, and it's spawned a lot of classics over the years. War-based strategy games are hardly anything new.
